ACTIONS

The bracket ([x]) after the ACTION indicates how often this ACTION may be selected per TURN and player.

Attack-Action[∞]

The player chooses an enemy OPERATOR that is in RANGE of his own OPERATOR to perform the ATTACK ACTION.
This is an ATTACK. 
After all modifications, which can be found under the item MODIFY, have been carried out, the AP of the attacking OPERATOR are compared with the EP of the attacked OPERATOR. If the AP of the attacking OPERATOR is higher than the EP of the attacked OPERATOR, the difference is marked with a die on the card of the attacked OPERATOR. 
This die is the hit counter.
A D10 is recommended, but multiple dice or dice with even more sides can be used. 
If at any time the HITCOUNTER is equal to or higher than the OPERATOR's DP, the OPERATOR is HIT and is face down (flipped over) on his position.


Move-Action[2x]

The OPERATOR performing the MOVE ACTION receives -1EP and -3DP until the end of the TURN. This can lead to a HIT! 
Anyone trying to change position or move to the target is an easier target and BB's that would not have hit will hit. No one should leave their cover if they are being shot at massively.
Either:
The OPERATOR performing the MOVE ACTION swaps positions with another OPERATOR of his own if their combined MP is equal to or greater than 4.
Or:
The OPERATOR performing the MOVE ACTION moves its MP toward the OBJECTIVE. This is indicated by a D6 above the OPERATOR. 
This is the OBJECTIVECOUNTER.
When the OBJECTIVECOUNTER of an OPERATOR becomes equal to or higher than the value of the OBJECTIVE of its FIELDPOSITION, the OBJECTIVE is reached.
If an OPERATOR that has the OBJECTIVE REACHED performs another MOVE ACTION, the OPERATOR has the OBJECTIVE CAPTURED.
If a MOVE ACTION is used to swap the FIELDPOSITION with another OPERATOR, then the OBJECTIVECOUNTER is also swapped.

 

Medic-Action[1x]

The player chooses his own OPERATOR, which has a HITCOUNTER on it and is in RANGE of the OPERATOR performing this MEDIC ACTION. +3DP for the target OPERATOR.

Evade-Action[∞]

For the remainder of the TURN, the MP of the OPERATOR performing this EVADE ACTION counts toward his EP.


Reload-Action[1x]

Draw a card from the draw pile and add it to your hand.