OPERATOR cards have their NAME in the upper left. OPERATOR cards have their SQUADPOINTS in the upper right center, which are crucial for building an AIRSOFTSQUAD. More about this under Deck Building.
OPERATOR cards have their TEAM as logo in the upper right corner. The name of the TEAM is written out in the lower box. The OPERATOR's SKILL is also written in the lower box. Some OPERATORS have none or more.
On the right side below the image is the VALUE of the OPERATOR:
AP(ATTACKPOINTS) Indicates how effectively the OPERATOR attacks an enemy OPERATOR.
EP(EVASIONPOINTS) Indicates how effective the OPERATOR is against attacks, such as stealth or speed.
DP(DEFENCEPOINTS) Specifies how long the OPERATOR must be attacked to force a HIT.
MP(MOVEMENTPOINTS) Specifies the speed at which an OPERATOR can move.
OPERATOR cards may appear in play face up (NORMAL), face up rotated 90° (EXHAUSTED), face down (HIT), or face down rotated 180° (OUT).
These cards reinforce an OPERATOR during the attack. The effect is applied in the COMBATPHASE and lasts until the end of the TURN, unless otherwise specified.
These cards reinforce an OPERATOR when it is attacked. The effect is applied in the COMBATPHASE and applies unless otherwise specified.
These cards are used in your own or your opponent's STRATEGYPHASE.
These cards remain in play and change the behavior of all friendly OPERATORS on the FIELD. These cards are used in your own or your opponent's STRATEGYPHASE.
These cards represent a permanent improvement of an OPERATOR. They are in the ITEMDECK and can only be brought into play via PERFORMANCE.